The new format of pseudo code for shaders allows a cross-platform application. More, complex environments and interactions, sample code of FPS games with simple IA with no limit of what you can do using file cookies inside the game, and easy to link parts/levels of your games.īasic FPS project available from the official web page.įull shader model 1.4 v2.x 3.0 4.0 supports for integrated cross platform shading, raymarching renderings, owner drawn procedures and full managing of easy proprietary High Level Language, example of own HLL fractal processing: Presenting you the last version of Dead Deer, version, allowing you to create 3D materials and more, a complete demotool to create scripted 3D games, demo, or any kind of 3D material like environments heros, physic simulations, and advanced shader techniques, running on Direct3D 9, Direct3D 10 on Windows or OpenGL for Mac OS X.Įasy level design with precalculated shadowing easy to use with low-cost processing like tablets or smartphones, and quick rendering view allowing to create scripted interactions for any kind of games.Ĭ pseudo code for scripting games like all you love to play, or from your imagination and various forms of managing 3D objects and environments. This a guest-post by Laurent Cancé, developer of Dead Deer
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |